The atmosphere at HQ was tense. Everyone was on edge. It wasn't every day that someone like Achyls, someone who had been with the group so long, was terminated. It had been terrifying to watch, not to mention uncomfortable. After all, even if he had warned the man, Dennis Lourvey had been involved pretty heavily in the collar department as well. He knew that any systemic problems would spell serious, serious trouble for him, and the fact that one person had managed to defeat their security meant that more could. The solution was simple—of course it was; the collars were too well engineered for anything too advanced to have much hope of working.
Some of the others had seemed confused when watching the footage. They couldn't even begin to comprehend what had happened. Lourvey, on the other hand, understood perfectly. The Polanski girl had realized that removing the collars was hopeless, but had simply found a different method of dealing with things. The collar around her neck was still fully functional, still entirely armed and operational. She had simply found the reception ports for the radio signals and blocked them up with an impenetrable layer of aluminum. It was a logical solution, something Lourvey knew he should probably have anticipated during the design stage. Past contestants had been so set on removing collars, so set on ridding themselves of the symbol of their captivity, that most of the security efforts had been put towards making that impossible. Disruption of the signals was an entirely different matter.
Lourvey knew that it was possible for the situation to be replicated. There were many kids on the island. Many chances to find a little blind spot in the camera network. All it would take was for another person to play scientist, and Lourvey would be in serious jeopardy. It was absolutely imperative that he fix the situation, and fix it right away.
Unfortunately, this was a bit more complicated than it sounded. He'd spent most of the time since the surprise announcement staring at his monitor, willing a plan to form. It was all logistics. It wasn't like they could put the game on hold, call all the students back for a hardware adjustment. There was no possible way to change the engineering of the collars now. Sure, for the next version he'd already come up with a dozen ways to avoid this. That didn't do him much good right now, though.
He stared at the monitor, watching the text blur as his eyes defocused. Something. There had to be something. Some way to fix this mess. It was probably simple, too. One simple solution to counteract another. It was right there, on the tip of his mind.
"Hey, Lourvey, any thoughts on Best Kill?"
The words jolted him up, shook him out of his stupor. His initial reaction was anger. Like he had time to think about the Best Kill Award now, when his life was on the line. He tried to see who had called, disguising the movement of his head by wiping his brow, seeing if it was someone he could snap at for disrupting him when he was so close to the—
Click.
Best Kill.
It all fell into place.
"Get Danya," Lourvey said.
Then, turning to the others in the room, he started speaking. It took a second to get their attention; over the past few hours, he'd become more a part of the scenery than an actual participant in events. Now, though, he had something to say. Something big.
"We can fix it now," he began, hoping he was right, hoping he hadn't missed something and just disturbed the boss without reason. Better to brief the others now, so if they spotted any flaws, any at all, he could BS some other reason for calling Danya.
"So, the collars need to receive a signal to blow them up, right? And she prevented hers from doing that. It's a problem, but only because we can't send that signal. The bomb still works fine, and she'll still blow up if she tries to yank the thing off."
So far, so good.
"Now, there's one situation where we don't have to send a signal to the collars to blow them up. That happens if the collar is in a danger zone. As soon as it realizes that, it starts a timer, and the person has three minutes or so to get out. A signal is sent to initiate the process, but after that it runs on its own. Once they are out, the tracking system realizes this and sends another signal turning off the danger zone timer.
"We can use this. Because, see, there's another use. It only comes up once each day, but there's one student protected from one danger zone every day. The winner of the Best Kill Award. Then, we broadcast a signal to their collar constantly while they are in the specific zone they are allowed access to, suppressing the countdown as long as the signal is received.
"That means, to stop another stunt, all we have to do is make the entire island a danger zone."
Somewhere in there, Danya had turned up. Not good. He was quicker than Lourvey had thought. The boss had a surprising ability to turn up where he was least expected.
"Explain," he said. His tone said more, said it had better be a good explanation. Lourvey gulped.
"W-well," he said, his confidence flagging. "It s-seems like we could just make the whole island a danger zone. S-start the countdown on every collar. Then, we use the system normally used for the Best Kill winner to suppress the countdowns. That means that, if anyone else did the same thing Polanski did, or found a weak spot in the network, well..."
Danya was smiling. Lourvey had no idea if that was a good sign or an awful one.
"...t-their collar w-would start beeping," Lourvey continued, "a-and they'd have about three minutes to get clear. Of course, if they'd disabled their collar's ability to receive, they wouldn't be able to do that, and...
"Boom."
Danya glanced around at the other techs in the room, searching, perhaps, for signs of dissent, for the same problems Lourvey had hoped to iron out before this presentation. Nobody said a thing.
"Do it," Danya said. "I don't think this is going to be mentioned on the announcements. I think anyone clever's going to have a little surprise today."
That said, he stalked out of the room.
As soon as he was gone, a sigh went throughout the room. Someone clapped Lourvey on the back, causing him to cough.
"We'll have to do a bit more manual work on DZs," he said, "but it should all work fine. We should be able to get the computer set up to not broadcast the suppression signal to anyone in a DZ soon enough."
Suddenly, the room was buzzing with activity again, as everyone got to work implementing the changes.
That evening, right before the announcement came on, the collars of every living student on the island—except one—gave a single beep in unison.
~*~
MR. DANYA, I THINK YOU'VE GIVEN ME A WAY TO WIN YOUR GAME.
Liz's hands wrote slow, painfully, cramped. She bit her lip until it was bleeding. It's a game. Just a game. Treat it like a game, and play to win.
She shivered, under all her sweaters. She was thinking emotionally, irrationally. There were things to do before she played chicken with Danya.
She sat herself in a blind spot, and made one hundred and three copies of Plan Faraday. One hundred and three. It was a lot. Hopefully enough. One hundred and three was a number that made her grit her teeth. It was nothing good, that number. If they knew about Mr. Kwong, maybe they knew what numbers she liked and hated too.
And they wouldn't think she'd make one hundred and three copies of any fucking plan.
Then, in her tiniest handwriting, she wrote a note that might save her life. It was a very small hope.
She sighed. Pocketed the plans, all one hundred and three copies on folded paper. Pocketed the two knives, the mirror, the pad, the paper, the pen, the net gun and her worn lipstick. She was getting ready to run. After this, there would be a lot of running.
No. That was the wrong order to do things in. She took the lipstick out of her pocket. Wrote on Winnie's sweatshirt, in big, inky letters COLLARS HAVE MICS. She wasn't sure this was true, but she assumed it was. Better safe than sorry. And anyway, it was better than any other explanation for why she wasn't speaking.
Then she took off Winnie's sweatshirt and lipstick-wrote the steps to Plan Faraday on Cyrille's yellow halter top. This meant getting briefly naked in the middle of the forest, which was troubling if someone tried to kill her. But no one tried to kill her. So she was safe.
The shirt was inked with words. It looked vaguely punkish. She tied it back on, and carefully zipped up Winnie's sweatshirt over it.
Then she showed the pad to the camera.
MR. DANYA, I THINK YOU'VE GIVEN ME A WAY TO WIN YOUR GAME AND MAKE YOU LOOK DUMB.
Flipped the page. New, blank, lined. She wrote large again, painfully.
TWO HUNDRED CAMERAS IS NOT VERY MANY CAMERAS.
Flipped the page.
IF YOU'VE BLOWN UP TWO HUNDRED STUDENTS, YOU LOOK LIKE A PUNK.
That one was hard to write. Flip the page. Keep going. Lie. Lying on paper is fine.
IF I'M THE ONLY SURVIVOR, I'VE WON.
She flipped the page again. Her thoughts were not coming in the right, chronological order. This was disturbing.
But there was only one more thing to say here.
LET'S PLAY.
She pocketed the pad and pen, took out her knife, and gouged the lens out of a camera.
And another camera. And another camera.
The PA system crackled to life. The voice of Danya was calm, laconic, at odds with what anybody would expect.
"Evening children... my aren't we having a busy day? It seems that one of your number has no regard for the rest of you. Gee, I tried to warn you about that Liz Polanski, but she just won't stop playing roulette with your lives. Much as it pains me to say this... somebody came up with the unlucky number.
G004. Lucy Ashmore. ... ... now where's that button? Oh yes, there it is. ... Eliminated."
And another camera. And another. Gouging out the lenses carefully. She could smash later. When she had more energy. When she had to run.
"But that's not all kiddos. Why, as we speak, little Liz is continuing her destructive ways, sabotaging my valuable equipment. Help me help you, children. If you take her out, then, well. My fingers won't slip again.
Oops. Like then. B045, Alex Rasputin, eliminated. Oops! My my, aren't I clumsy today? There goes B149, Trent Hunter as well!"
There was no use trusting him. He probably lied. She should have told him--should have told him she'd give herself up in exchange for Mr. Kwong's release. But it was too late now. Anyway, they were terrorists. And she wasn't smart, with people. They could double-cross her in an instant, and she'd probably never know, unless Danya laughed in her face about it.
He probably would.
That was a glum thought. She should have eaten before doing this.
Another camera. Another. This was easy. She could cut through them like butter.
"Well kids, that's it for now. Do try to get rid of that pest, hm? Next time, it could be your head. Oh, and, speaking of executions. Miss Polanski? I'm dangerously close to having a ... ahem. Word with teacher dearest.
Mull that one over for a bit, will you?
Sayonara!"
Now, perhaps, was time to run. She had to cover as many zones as possible before she--
Before I die.
Well, that wasn't a cheerful thought. But it was inevitable.
She had one-hundred and-three plans, plus one on her shirt, and one note that could hopefully buy her a little time. And she was full of energy now, energy that was probably unhealthy, considering how little she'd eaten.
But energy. That's what she needed.
She ran.
~*~
Sparky tried not to look at... well, most of the things in the room that weren't her monitor. The dark stain on the floorboards. The empty terminal where Achyls had sat. Her colleagues - not because she thought they'd resent her, because she didn't want their sympathy. They'd been here before (well, except maybe Dorian, but he'd had to work with Danya for longer than almost anyone), but Sparky didn't care for the understanding. She was shaken up, yes, but overall not in too bad a state.
It hadn't been her first time.
Things were quieter now, a little less busy after the frentic activity necessary to install Lourvey's countermeasures. He was a smart man, damn smart. Sparky wondered where Danya had found him, then if the big man had some sort of leverage over him, or he just enjoyed the challenge enough that he didn't care he was getting paid to ensure the death of kids. She'd never asked him, it was a no-go subject around the base. If somebody told you, then great, but you never, never asked why.
Sparky understood that well enough. Her reasons were her own, private. She certainly didn't want any of these guys to know of them.
There'd been talk earlier about sending some kind of team out onto the island. Sparky hadn't been able to catch much of the conversation, since it had been time for her shift and if they knew what was good for them, they weren't late... but it had been interesting. Naturally, it was Richards and Baines she'd overheard. Neither of those two knew how to keep their mouths shut.
Thing was, Sparky didn't know whether this 'team' was for maintenance or for law and order (so to speak). If the former... they'd be needing one of the technicians, a role Sparky very much did not want to fulfil. Out on the island... face to face with those kids. That'd be bad. Very bad. Operating from HQ was one thing, having to meet them personally... Sparky doubted she could handle that. On the other hand, if people were being sent out to martial some of the more disruptive students, they'd need quite some firepower. After all, the kids (...kids, jeez, some of these guys were probably her own age) were armed.
Sparky felt a slight note of unease. If a squad was dispatched, they'd wind up with a skeleton crew...
There was a snap and Sparky practically jumped straight in the air. A choked back laugh came from behind her and the technician whirled to see Melvin Carter behind her, a smile on his usually implacable face. The big man held up a hand and clicked his fingers. Sparky stared for a second, realising where the sound had come from, then hung her head.
"You were completely spaced out there. I have to admit, I wasn't expecting that. I just wanted to get you focused," he cocked his head to one side. "You're looking tired. I can get one of the back-up techs rotated in, if you want. A lot of people struggle with fatigue in their first version."
Sparky shook her head quickly and forced a smile. "M-my shift is over soon, Mi-... Carter. It's just been busy, I'll catch up on sleep soon."
Carter frowned and nodded. "If you're sure," he stepped back from her work area and took up his station in the corner of the room.
Looking back to her monitor, Sparky breathed a quiet sigh.
It was almost relieved.
(1st section credit: Killer Vole
2nd section credit: storyspoiler)
V9 pregame is now open!
Day Four's Third Announcement
Here are all the announcements for Version Four, as well as all the previews and midmonth rolls containing fiction.
Jump to
- Important
- ↳ Announcements
- ↳ Rules & Information
- ↳ SOTF Wiki
- ↳ SOTF Mini
- Discussion & Support
- ↳ General Discussion
- ↳ Roleplaying Discussion
- ↳ Support/Suggestions
- ↳ Critiques
- ↳ Contest Voting
- ↳ Adoption Zone
- ↳ V9 Pregame Planning
- ↳ Polls
- ↳ Other Roleplaying
- ↳ Artist's Alley
- ↳ Forum Games
- ↳ Mafia
- ↳ Song Contests
- ↳ SOTF Discord Server
- V9 Pregame
- ↳ V9 Pregame Character Registration
- ↳ V9 Pregame Character Registration
- ↳ V9 Pregame NPC Roster
- ↳ Approved Characters
- ↳ Forfeited and Abandoned Characters
- ↳ Southwest Red Rock High School
- ↳ Gymnasium
- ↳ Red Rock Stadium
- ↳ The Playing Fields
- ↳ The Auditorium
- ↳ Performing Arts
- ↳ Cafeteria
- ↳ Art and Design
- ↳ The Classrooms
- ↳ The Library
- ↳ Residential Areas
- ↳ Silver Springs
- ↳ Meadowbrook
- ↳ Skyline Heights
- ↳ Strawberry Letter Pavilion
- ↳ Downtown
- ↳ Frank Harris Memorial Community Center
- ↳ Malone Circle Park
- ↳ Area 52
- ↳ Crateful Dead Park
- ↳ Outside City Limits
- ↳ Mojave Botanical Preserve
- ↳ The Las Vegas Strip
- ↳ Events/Other
- ↳ Message Boards, Social Media, & Other
- ↳ Memories from the Past
- V8 Aftermath
- ↳ Important Information
- ↳ The Military Base
- ↳ Back Home
- V8 Island
- ↳ V8 Student Roster
- ↳ The Living
- ↳ The Dead
- ↳ The Research Station (DANGER ZONE)
- ↳ The Quarters (DANGER ZONE)
- ↳ Sleeping Quarters (DANGER ZONE)
- ↳ Dining Area (DANGER ZONE)
- ↳ Quarters Basement
- ↳ Infirmary (DANGER ZONE)
- ↳ Correctional (DANGER ZONE)
- ↳ Research Lab (DANGER ZONE)
- ↳ Recreation (DANGER ZONE)
- ↳ Rec Room (DANGER ZONE)
- ↳ Gym (DANGER ZONE)
- ↳ The Garages (DANGER ZONE)
- ↳ Listening Station (DANGER ZONE)
- ↳ Underground Tunnels (DANGER ZONE)
- ↳ The Wilderness
- ↳ The Snowfield
- ↳ Tundra Forest
- ↳ Frozen Lake
- ↳ The Campground
- ↳ The Old Road
- ↳ Abandoned Trapping Camp
- ↳ The Mountain
- ↳ Upper Mountain Pass (DANGER ZONE)
- ↳ The Hot Spring
- ↳ Lower Mountain Pass
- ↳ The Cave (DANGER ZONE)
- ↳ The Mining Town
- ↳ Housing
- ↳ The Hunting Lodge Bar
- ↳ The Church
- ↳ The Hidden Cellar
- ↳ The Graveyard
- ↳ The Sheriff's Office
- ↳ The Mine (DANGER ZONE)
- ↳ The Foreman’s Office (DANGER ZONE)
- ↳ Workers' Changing Room (DANGER ZONE)
- ↳ Mineral Processing (DANGER ZONE)
- ↳ The Shoreline (DANGER ZONE)
- ↳ Rocky Beach (DANGER ZONE)
- ↳ Downed Plane (DANGER ZONE)
- V8 Pregame
- ↳ V8 Meanwhile
- ↳ Memories from the Past
- ↳ John Endecott Memorial Academy
- ↳ Administrative Wing
- ↳ The Hallways
- ↳ Endecott Cafeteria
- ↳ Memorial Library
- ↳ Creativity Wing
- ↳ Practical Workshop
- ↳ Imagination Center
- ↳ Performance Hub
- ↳ Recreation Wing
- ↳ Playing Field
- ↳ Gym and Auditorium
- ↳ Ingenuity Wing
- ↳ The Classrooms
- ↳ Computer Plaza
- ↳ Experimental Laboratory
- ↳ Residential Areas
- ↳ West Salem
- ↳ Suburban Housing
- ↳ Downtown Salem
- ↳ The Paul Revere Memorial Museum
- ↳ Essex Street
- ↳ Washington Square
- ↳ Slice Slice Baby
- ↳ Salem Mall
- ↳ Upper Floor
- ↳ Lower Floor
- ↳ The Salem Willows
- ↳ The Park
- ↳ The Arcade at the Willows
- ↳ Salem Harbor
- ↳ Greater Boston Area
- ↳ Boston
- ↳ Events/Other
- ↳ John Endecott Memorial Academy Homecoming
- ↳ Before Homecoming
- ↳ Homecoming
- ↳ After Homecoming
- ↳ Message Boards, Social Media, & Other
- ↳ V8 Final Applications
- ↳ V8 Applications
- ↳ Approved Characters
- ↳ Forfeited and Abandoned Characters
- ↳ V8 Pregame Character Registration
- ↳ V8 Pregame Character Registration
- ↳ V8 Pregame NPC Roster
- ↳ Approved Characters
- ↳ Forfeited and Abandoned Characters
- ↳ V8 Pregame Planning
- The V7 Corner
- ↳ The Version 7 Archive
- ↳ V7 Island
- ↳ V7 Student Roster
- ↳ The Living
- ↳ The Dead
- ↳ The Inner Circle
- ↳ The Manor House
- ↳ Leadership Houses
- ↳ The Gardens
- ↳ The Cliffside (DANGER ZONE)
- ↳ The Temple
- ↳ The Memorial Garden
- ↳ The Cliff
- ↳ The Woodlands (DANGER ZONE)
- ↳ The Woods
- ↳ Nature's Lookout
- ↳ The Art Exhibition
- ↳ The Shoe Tree
- ↳ The Waterfall (DANGER ZONE)
- ↳ Waterfall Overlook
- ↳ Waterfall Cave
- ↳ The Menagerie (DANGER ZONE)
- ↳ Aviary
- ↳ Stables
- ↳ Menagerie
- ↳ Serenity Lake (DANGER ZONE)
- ↳ The Lake
- ↳ The Serenity Circle
- ↳ The Upper Wilds (DANGER ZONE)
- ↳ Upper Wilderness
- ↳ The Rice Paddies
- ↳ The Village (DANGER ZONE)
- ↳ East Housing
- ↳ West Housing
- ↳ Infirmary
- ↳ The Commissary
- ↳ The Lower Wilds (DANGER ZONE)
- ↳ Lower Wilderness
- ↳ The Beach
- ↳ Bay Area (DANGER ZONE)
- ↳ The Bay
- ↳ The Pier
- ↳ Capsized Yacht
- ↳ Ruined Lighthouse
- ↳ V7 Pregame Archive
- ↳ V7 Pregame
- ↳ V7 Final Applications
- ↳ V7 Applications
- ↳ Approved Characters
- ↳ Forfeited and Abandoned Characters
- ↳ George Hunter High School
- ↳ Athletics Building
- ↳ Playing Fields
- ↳ Indoor Courts
- ↳ Gym
- ↳ Pool
- ↳ Main Building
- ↳ Computer Labs
- ↳ Science Labs
- ↳ Cafeteria
- ↳ Library
- ↳ Math Department
- ↳ English Department
- ↳ Art Block
- ↳ Music Rooms
- ↳ Auditorium
- ↳ Drama Room
- ↳ Art Rooms
- ↳ Residential Areas
- ↳ The Gated Community
- ↳ Urban Housing
- ↳ North Side
- ↳ Amatore's Bar and Grille
- ↳ 34th Street
- ↳ Off The Record
- ↳ The Blue House Cafe and Diner
- ↳ Downtown
- ↳ Harrison Central Mall
- ↳ Chattanooga Museums
- ↳ The Zoo
- ↳ The Riverbank Aquarium
- ↳ The Riverfront
- ↳ Riverside Trail
- ↳ Foot Bridge
- ↳ Waterfront Recreation Area
- ↳ Around Town
- ↳ Mountain Foothills Park
- ↳ Heritage Military Park
- ↳ Winnepesaukah Caverns
- ↳ Events/Other
- ↳ Outside the City Limits
- ↳ George Hunter High Prom
- ↳ Before Prom
- ↳ Prom
- ↳ After Prom
- ↳ George Hunter High Senior Trip
- ↳ The Hotel
- ↳ The National Mall
- ↳ Around The City
- ↳ Memories from the Past
- ↳ V7 Pregame Character Registration
- ↳ V7 Pregame Character Registration
- ↳ V7 Pregame NPC Roster
- ↳ Approved Characters
- ↳ Forfeited and Abandoned Characters
- ↳ V7 Pregame Planning
- ↳ V7 Meanwhile
- The V6 Corner
- ↳ The Version 6 Archive
- ↳ V6 Student Roster
- ↳ The Living
- ↳ The Dead
- ↳ V6 Announcements
- ↳ Intensive Treatment Rooms
- ↳ Lobotomy Lab
- ↳ Electroshock Therapy
- ↳ Water Treatment
- ↳ Regular Treatment Rooms
- ↳ Group Therapy
- ↳ One-on-one Therapy
- ↳ Art Therapy
- ↳ The Wards
- ↳ Regular Wards
- ↳ Intensive Care Wards
- ↳ Solitary Confinement
- ↳ Social Areas
- ↳ The Cafeteria
- ↳ The Asylum Library
- ↳ Peaceful Meadows Crematorium
- ↳ Crematorium Chapel
- ↳ Crematorium Gardens
- ↳ Staff Area
- ↳ Doctors' Offices
- ↳ Staff Lounge
- ↳ Storage Closet
- ↳ Asylum Exterior
- ↳ The Bell Tower
- ↳ The Rooftop
- ↳ The Cove
- ↳ Northwest Cliffs
- ↳ The Supply Depot
- ↳ Docks
- ↳ The Storehouse
- ↳ The Helipad
- ↳ Shoreline
- ↳ The Staff Housing Block
- ↳ The Hunting Cabin
- ↳ The Staff Dormitories A Block
- ↳ The Staff Dormitories B Block
- ↳ The Connecting Bridge
- ↳ Utilities Compound
- ↳ The Warehouse
- ↳ The Radio Tower
- ↳ Vehicle Depot
- ↳ The Slopes
- ↳ Staff Social Areas
- ↳ The Library
- ↳ The Pub
- ↳ The Gym
- ↳ V6 Pregame Archive
- ↳ V6 Pregame Student Roster
- ↳ V6 NPC Roster
- ↳ Cochise High School
- ↳ Beale Library
- ↳ Cafeteria
- ↳ Athletics
- ↳ Grounds
- ↳ East Wing
- ↳ West Wing
- ↳ Historic Downtown
- ↳ Diamondback Ice Cream Parlor
- ↳ Larson's Comics and Games
- ↳ Kingman Museum of Art and History
- ↳ Main Street
- ↳ Cheryl's
- ↳ Around Town
- ↳ Liberty Park
- ↳ Sumac Park
- ↳ Desert Plains Skate Park
- ↳ Strikeout Bowling Alley
- ↳ Mannie's Mini Golf
- ↳ The Neighborhood
- ↳ Events/Other
- ↳ Beyond the Town Border
- ↳ Sadie Hawkins Dance
- ↳ Before the Dance
- ↳ At the Dance
- ↳ After the Dance
- ↳ Memories from the Past
- ↳ V6 Meanwhile...
- The V5 Corner
- ↳ The Version 5 Archive
- ↳ V5 Announcements
- ↳ V5 Student Roster
- ↳ Woodlands
- ↳ The Peak Clearing
- ↳ Forgotten Campsite
- ↳ The Woods
- ↳ Nuclear Plant
- ↳ Parking Garage
- ↳ The Reactors
- ↳ Offices
- ↳ Nuclear Living Site
- ↳ East Living Quarters
- ↳ The Strip
- ↳ West Living Quarters
- ↳ The Airstrip
- ↳ The Terminal
- ↳ The Hangar
- ↳ The Tower
- ↳ Western Beach
- ↳ Dead Man's Grotto
- ↳ Drowned Freighter
- ↳ Shelson's Beach
- ↳ The Inland Lagoon
- ↳ Southern Town
- ↳ The Overpass
- ↳ The Streets
- ↳ Apartment Complexes
- ↳ Northern Town
- ↳ Gated Community
- ↳ The Quad
- ↳ Mansions
- ↳ Central Park
- ↳ Duck Pond
- ↳ Central Park (Endgame)
- ↳ School Buildings
- ↳ The Elementary School
- ↳ School Grounds
- ↳ The High School
- ↳ The Shopping Center
- ↳ Bottom Floor
- ↳ Top Floor
- ↳ Hotel
- ↳ The Lobby
- ↳ The Pools
- ↳ The Lounge
- ↳ Upper Levels
- ↳ The Hospital
- ↳ Patient Care
- ↳ Maternity and Children's
- ↳ Reception and Lobby
- ↳ The Shipping Yard
- ↳ Storage Yard
- ↳ The Docks
- ↳ Loading Dock and Office
- ↳ Eastern Inlet
- ↳ Scenic Overlook
- ↳ Abandoned Harbor
- ↳ Aviary
- ↳ Zen Garden
- ↳ Courtyard
- ↳ Golf Course
- ↳ The Clubhouse
- ↳ The Greens
- ↳ Amusement Park
- ↳ Haunted House
- ↳ Roller Coaster
- ↳ Central Grounds
- ↳ Homestead
- ↳ Dilapidated Barn
- ↳ Greenhouse
- ↳ Wheat Fields
- ↳ Farmhouse
- ↳ Northern Coast
- ↳ The Zipline Attraction
- ↳ Bike Trails
- ↳ The Ropes Course
- ↳ Lighthouse Point
- ↳ The Cove
- ↳ The Lighthouse
- ↳ Captain's Cliffs
- ↳ V5 Pregame Archive
- ↳ V5 Pregame Student Roster
- ↳ V5 NPC Roster
- ↳ Aurora High School
- ↳ Math Hall
- ↳ Social Studies Hall
- ↳ English Hall
- ↳ Electives Hall
- ↳ Library
- ↳ Gymnasium
- ↳ Lunch Room
- ↳ Auditorium
- ↳ Student Center
- ↳ Other Hallways
- ↳ Athletic Fields
- ↳ Parking Lot
- ↳ Campus
- ↳ Science Hall
- ↳ The Castle
- ↳ Batting Cages
- ↳ Go Karts
- ↳ The Maze
- ↳ Castle Interior: Floor One
- ↳ Castle Interior: Floor Two
- ↳ Castle Interior: Floor Three
- ↳ Miniature Golf
- ↳ Lone Pine Mall
- ↳ Eastern End
- ↳ Food Court
- ↳ Movie Theater
- ↳ Western End
- ↳ Around Town
- ↳ The Around the Clock Diner
- ↳ Centennial Park
- ↳ Quik Stop
- ↳ The Neighborhood
- ↳ The Waterfront
- ↳ Events/Other
- ↳ Aurora Prom
- ↳ After Prom
- ↳ Before Prom
- ↳ Prom
- ↳ Memories (The Past)
- ↳ V5 Meanwhile...
- The V4 Corner
- ↳ The Version 4 Archive
- ↳ V4 Announcements
- ↳ V4 Student Roster
- ↳ Arthro Taskforce
- ↳ Town Center
- ↳ The Residential Area
- ↳ The Beach: East
- ↳ The Beach: North
- ↳ Destroyed Cell Phone Tower
- ↳ The Docks
- ↳ The Felled Forest: North
- ↳ The Felled Forest: South
- ↳ The Fun Fair
- ↳ Gazebo
- ↳ The Greens
- ↳ The Groundskeeper's Hut
- ↳ Hall of Mirrors
- ↳ The Infirmary
- ↳ The Key
- ↳ The Lighthouse
- ↳ The Logging Road
- ↳ The Mansion
- ↳ The Mine
- ↳ The Mountain
- ↳ Northern Cliffs
- ↳ The Parish
- ↳ The Ranger Station
- ↳ The Sawmill
- ↳ Southern Cliffs
- ↳ The Swamp
- ↳ The Tunnels
- ↳ The Warehouse
- ↳ The Woods: Coastal
- ↳ The Woods: Inland
- ↳ The Woods: South-Eastern
- ↳ V4 Pregame Archive
- ↳ V4 Pregame Student Roster
- ↳ V4 NPC Roster
- ↳ V4 Abandoned Character Roster
- ↳ Bayview Secondary School
- ↳ Math Wing
- ↳ Gymnasium
- ↳ Library
- ↳ Swimming Pool
- ↳ Drama Room
- ↳ Language Arts Wing
- ↳ The Cafetorium
- ↳ Campus
- ↳ Science Department
- ↳ The Promenade
- ↳ Level One
- ↳ Level Two
- ↳ Level Three
- ↳ The Ice Skating Rink
- ↳ The Food Court
- ↳ The Parking Garage
- ↳ The Back Alley
- ↳ Steve Carlson Arena
- ↳ Lobby
- ↳ Stands
- ↳ Gerry's Pro Shop
- ↳ Dressing Rooms
- ↳ The Ice
- ↳ Around Town (V4)
- ↳ The Varsity
- ↳ Sunset Cinema
- ↳ All-Star Bowling
- ↳ Events
- ↳ Bayview Prom
- ↳ Post-Prom
- ↳ Prom Hall
- ↳ Pre-Prom
- ↳ Memories from the Past (V4)
- ↳ V4 Post-Game
- The V3 Corner
- ↳ The Version 3 Archive
- ↳ V3 Announcements
- ↳ V3 Student Roster
- ↳ Rundown Hospital
- ↳ Small Cottage
- ↳ Overgrown Trail
- ↳ The Mess Hall
- ↳ The Barracks
- ↳ Northern Coast
- ↳ Sea Cliffs
- ↳ The Lagoon
- ↳ The Quarry
- ↳ Lookout Tower
- ↳ Babbling Brook
- ↳ The Marsh
- ↳ Field of Flowers
- ↳ Hollow Tree
- ↳ The Chapel
- ↳ Swinging Bridge
- ↳ The Caves
- ↳ Storehouse
- ↳ The Graveyard
- ↳ Jailhouse
- ↳ The Showers
- ↳ The Jungle
- ↳ Airfield
- ↳ The Plot Twist
- ↳ Proving Grounds
- ↳ The Armory
- ↳ Dilapidated Barracks
- ↳ Jungle
- ↳ The Coastline
- ↳ V3 Pregame Archive
- ↳ V3 Pregame Student Roster
- ↳ V3 NPC Roster
- ↳ Southridge Math Wing
- ↳ Southridge Science Wing
- ↳ Southridge Poly-Sci Wing
- ↳ Southridge English Wing
- ↳ Southridge Library
- ↳ Southridge Cafeteria
- ↳ Southridge Fine Arts Building
- ↳ Southridge Gymnasium
- ↳ Southridge Campus
- ↳ Stonegate Island
- ↳ Oceanview Terrace
- ↳ Village Harbor
- ↳ The Links At Village Harbor
- ↳ Clifton Court
- ↳ Highland Hills Shopping Mall
- ↳ Bryan's Bowl-a-Rama
- ↳ Carmike Cinema
- ↳ Shooters
- ↳ The Beach (V3 Pregame)
- ↳ The City of Highland Beach
- ↳ Memories from the Past (V3)
- The V2 Corner
- ↳ The Version 2 Archive
- ↳ V2 Student Roster
- ↳ V2 Announcements
- ↳ Mountain Ranch
- ↳ The River
- ↳ The Cliffs
- ↳ The Forest
- ↳ Wheat Fields
- ↳ Mansion Ruins
- ↳ The Church
- ↳ The Farmhouse
- ↳ The Lighthouse
- ↳ Western Shore
- ↳ The Pagoda
- ↳ The Mall
- ↳ Residential District
- ↳ School Building
- ↳ The Park
- ↳ Botanical Garden
- ↳ The Hotel
- ↳ Industrial District
- ↳ The Hospital
- ↳ The Expressway
- ↳ Sewer System
- ↳ V2 Pregame Archive
- ↳ V2 Pregame Student Roster
- ↳ Hobbsborough High School
- ↳ P.J. Gilroy Academy
- ↳ Franklyn Senior School
- ↳ Bathurst High School
- ↳ Downtown
- ↳ Central Mall
- ↳ Midway Bowling Alley
- ↳ South 62nd Street
- ↳ Benson's Bar and Grill
- ↳ Performing Arts Center
- ↳ Sweet Bay Coffee
- ↳ Urban Commercial Area
- ↳ Parkway Shopping Plaza
- ↳ The Drive-In
- ↳ Major Taylor Skate Park
- ↳ The Rec Center
- ↳ The Seaside
- ↳ Residential Districts
- ↳ Briarwood Apartment Complex
- ↳ Kensington Heights
- ↳ Tilles Court
- ↳ Carrington Pointe
- ↳ The Distant Past
- The V1 Corner
- ↳ The Version 1 Archive
- ↳ Announcements
- ↳ V1 Character Roster
- ↳ Makeshift Hospital
- ↳ Helicopter Crash Site
- ↳ Small House
- ↳ Bamboo Coppice
- ↳ Hillside Cliff
- ↳ Dirt Path
- ↳ The Well
- ↳ The River
- ↳ Gazebo
- ↳ Waterfall
- ↳ Lookout Point
- ↳ Eastern Shore
- ↳ The Ravine
- ↳ School Building
- ↳ Old Warehouse
- ↳ Dark Caves
- ↳ The Lighthouse
- ↳ Bathroom Facility
- ↳ The Woods
- ↳ V1 AUs and Discussion