Blood on the Clocktower (Teensyville) Interest Check
Posted: Thu Apr 16, 2020 3:53 am
Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions.
During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.
The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.
If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Okay, so this is a party game in the vein of of mafia! Here's the wiki for more details, but the main differences are that every role is a power-role, the dead can talk and get one last vote, and the setup is open!
Sound weird? Sound fun? Sound totally unheard of? It'll take a bit of doing, but I think it would be fun to give it a try.
I'm going to try to run this at the smallest intended setting, so 5-6 players would be optimal? I won't be adding Traveller roles or anything too tricksy!
1. MethodicalSlacker
2. dmboogie
3. Polybius
4. Fenris
5. Jace
6. Emprexx Plush
During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.
The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.
If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Okay, so this is a party game in the vein of of mafia! Here's the wiki for more details, but the main differences are that every role is a power-role, the dead can talk and get one last vote, and the setup is open!
Sound weird? Sound fun? Sound totally unheard of? It'll take a bit of doing, but I think it would be fun to give it a try.
I'm going to try to run this at the smallest intended setting, so 5-6 players would be optimal? I won't be adding Traveller roles or anything too tricksy!
1. MethodicalSlacker
2. dmboogie
3. Polybius
4. Fenris
5. Jace
6. Emprexx Plush