Role PMs
- [+] MurderWeasel
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Welcome MurderWeasel. You are a Bard.
A wandering entertainer by day, adventurer for hire by night, charming all the time - mostly. Unfortunately, your normal schedule has been interrupted by recent events in Redglade. It's no big issue for you though, we all love a good mystery story.
As the Town Bard (Fruit Vendor), you may target a player at night. That player will be informed that they heard music outside their window, but not that you targeted them.
You win when all threats to the town are eliminated.
- [+] General Goose
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Welcome, General Goose. You are a Cleric.
A servant of the god of the sun and life, who is also part of the adventurer's guild. Though the shadowy forces at play in the town of Redglade aren't your usual area of expertise, not much use for Turn Undead here, you still traveled here to lend your divine aid and protection. It's rarely not needed, it seems.
Sick and tired of your party constantly running off and potentially getting themselves killed, you are the Town Jailer. At night, you may target a player to protect them from a kill, while at the same time roleblocking them.
You win when all threats to the town are eliminated.
- [+] Zetsu
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Welcome Zetsu. You are a Druid.
You live on the outskirts of town, offering advice and remedies to those who come to you based on your extensive knowledge of the magical wildlife of Redglade. However, recently shadowy forces wielding dark magics have fallen upon the town, tainting both nature and the community.
As a self-appointed protector of both those things, you have made it your duty to hunt down the source of this vile corruption. You are the Town Gunsmith. You may target a player at night, and will be informed if they have shadow magic with a PM in the form of Shadow Magic/No Shadow Magic/No Result (if your investigation does not go through). Do note that some members of the town may be users of shadow magic, as well as the scumteam.
You win when all threats to the town are eliminated.
- [+] CondorTalon
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Welcome CondorTalon. You are a Fighter.
You've had your fair share of successful quests under your belt, and when the adventurer's guild asked you to go to Redglade and uncover the source of the shadowy happenings around town, you figured it wouldn't be anything you haven't seen before.
You are the Town Bodyguard. At night, you may target a player to protect them from a kill. If that player is targeted by a kill that night, you will die instead of them.
You win when all threats to the town are eliminated.
- [+] Deamon
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Welcome Deamon. You are a Monk.
A member of a monastery close to Redglade, you often visit the town to help deal with various threats it faces. Unfortunately, this time the danger is a bit too nebulous for your martial prowess to be of much use. However, you do know something that could be of utmost importance. Many years ago, a woman visited the monastery with her child, asking your elders to help them - it was then that they discovered the child was a sorcerer, but one of Shadowfell descent. The child has since grown and become an adventurer, but in these times, it would be most unfortunate to be affiliated with shadow magic.
You are an Informed Townie. You know that there is a Town Sorcerer (Gunsmith Miller) in the game. Other than that, your only weapon is your vote.
You win when all threats to the town are eliminated.
- [+] randomness
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Welcome Randomness. You are a Ranger.
You've traveled far and wide in your many years of adventuring, but the wilds surrounding Redglade will always be your home. Recently, you've temporarily left your adventuring party to return, hearing news of the shadowy forces that have taken root. With you, you bring a single Arrow of Truth, a magic item you found on your journey. It is an arrow that will smite those with evil intentions, but if used to try and harm an innocent person, the one who shot it will die instead. It's a measure for desperate times, for sure.
You are the Town One-Shot Desperado. Once in the game, during the day, you may declare a target by posting SHOOT: [TARGET] in the thread. If the target is scum-aligned, they will die. If not, they will live, but you will die instead. Either way, this will not end the day.
You win when all threats to the town are eliminated.
- [+] Emprexx Plush
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Welcome Emprexx Plush. You are a Rogue.
You spent your childhood as an urchin in a big city, before being taken under the wing of the adventurer's guild, and turning the skills you learned on the streets towards a few slightly more legal endeavors. Unfortunately, the latest quest you took from the guild has landed you in Redglade, where a shadowy enterprise has put you - and most other adventurers - down as a target to be eliminated.
Though you shadowy magics do factor into your skillset, you figured using it offensively is not the smartest choice right now. You are the Town Thief. At night, you may target a player to steal from them, and you will receive a PM describing what you stole, which will relate to the target's role flavour.
You win when all threats to the town are eliminated.
- [+] dmboogie
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Welcome dmboogie. You are a Sorcerer.
Since you were young, strange things have happened around you - plants wilt, milk spoils, things like that. Your family discovered this was the result of uncontrolled, inborn shadow magic. You have since learned to control your abilities, and have recently taken up adventuring. Unfortunately, before you could set out to the city and join the adventurer's guild, other, more malevolent forces have taken root in your town of residence, Redglade.
Despite your good intentions, it would be easy for you to be lumped in with them. You are the Town Gunsmith Miller. If investigated, you will return a result of having the same flavour as scum. Your only weapon is your vote.
You win when all threats to the town are eliminated.
- [+] Fenris
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Welcome, Fenris. You are a Wizard.
You traveled to Redglade to research the interesting and potentially magically potent flora of the surrounding wilds, only to find yourself embroiled in a deadly plot, with the next caravan out of town being delayed for gods-know-how-long. Just your luck, huh?
Though you're not well-versed in evocation, your divination magic and mind for research still come in handy. You are the Town Watcher. At night, you may target a player, and assuming your action goes through, learn which players targeted them at night via PM.
You win when all threats to the town are eliminated.
- [+] Jace
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Welcome Jace. You are a Barbarian.
You were a member of the adventurer's guild, but often found yourself pushed to the side. When a party needs someone to kill things? They'd choose the Fighter over you out of fear of being harmed during your battle frenzy. When they need an expert on the wilds? They'd just bring along the more experienced (and sociable) Ranger. You thought maybe, you'd get your lucky break during your quest in Redglade. In a way, you did.
You are the Shadow Cult Strongman. Your teammates are decoy73 (Shadow Cult Paladin, Leader) and MK (Shadow Cult Warlock, Ninja). At night, you may talk privately (quicktopic here), and choose a target to kill. Once in the game, if you are carrying out the nightkill, you may choose to strengthen your kill, making it pierce all protections. The nightkill will go through the Barbarian unless they are dead, at which point it will instead go through the Warlock. If both of them are dead, it will go through the Paladin.
You win when the Shadow Cult controls the vote (when Shadow Cult members make up 50% of the remaining players in the game).
- [+] decoy73
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Welcome decoy73. You are a Paladin.
Some may call you an oathbreaker, a blackguard, simply not a true paladin. But you swore your oath to the god of conquest and deceit, and have never strayed from it since. And isn't that what a proper paladin does? In any case, your god and his Shadowfell followers have turned their eyes on the town of Redglade, and the magic that suffuses it. You have been entrusted with the task of bringing it under control in the name of your god, and eliminating any threats to that goal - like the many adventurers that are currently in town.
You are the Shadow Cult Leader. Your teammates are MK (Shadow Cult Warlock, Ninja) and Jace (Shadow Cult Barbarian, Strongman). At night, you may talk privately (quicktopic here), and choose a target to kill. As the leader, you have the final say on the target. The nightkill will go through the Barbarian unless they are dead, at which point it will instead go through the Warlock. If both of them are dead, it will go through the Paladin.
You win when the Shadow Cult controls the vote (when Shadow Cult members make up 50% of the remaining players in the game).
- [+] MK Kilmarnock
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Welcome MK Kilmarnock. You are a Warlock.
You have always been fascinated by the Shadowfell, enough so to make a pact with an ancient and powerful shadow dragon for a portion of his power. Recently, your patron has directed you to Redglade, where a servant of his god works to bring the town, and the magic that pervades it, under the Shadowfell's domain.
You are the Shadow Cult Ninja. Your teammates are decoy73 (Shadow Cult Paladin, Leader) and Jace (Shadow Cult Barbarian, Strongman). At night, you may talk privately (quicktopic here), and choose a target to kill. Once in the game, if you are carrying out the nightkill, you may choose to use shadow magic to make yourself untraceable. Investigations by trackers, watchers, etc., will return no results, as if roleblocked. The nightkill will go through the Barbarian unless they are dead, at which point it will instead go through the Warlock. If both of them are dead, it will go through the Paladin.
You win when the Shadow Cult controls the vote (when Shadow Cult members make up 50% of the remaining players in the game).
- [+] Action Log
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Day 1
Goose Lynched
Night 1
Fenris Watches Toben (sees Paige)
Condor Protects Zetsu (is hit by Mafia)
Emprexx Steals From Toben (see Thief Results: Bard)
Toben Serenades Zetsu (being watched by Fenris)
Zetsu Investigates MK (Shadow Magic. as well as notif about Toben's music playing. protected by Condor)
Jace Attacks Zetsu (Hits Condor instead, Condor dies)
Day 2
Ricky Shot (by Randomness)
Decoy Lynched
Night 2
Paige Steals From Jace (see Thief Results: Barbarian)
Fenris Watches Zetsu (Sees no visitors)
Toben Serenades Boogie
Zetsu Investigates Jace (Shadow Magic. being watched by Fenris)
Jace Attacks Toben (he ded)
- [+] Possible Thief Results
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Barbarian: A necklace with bear's teeth hanging from it, engraved with runes associated with battle.
Bard: A piece of parchment with scribbled music notation for a song labeled "Waltz of the Myconoids".
Cleric: The holy symbol of a god of the sun and life, a golden disc with nested circles engraved in it.
Druid: A bundle of dried herbs (associated with a folk ward against evil magic) tied to a dowsing rod.
Fighter: A scabbard for a longsword, with the only decoration being a bronze lion's head at the top.
Monk: A set of brass knuckles, linked by a strip of cloth with a kirin embroidered on it.
Paladin: The holy symbol of a god of conquest, a sword dividing two broken halves of a shield.
Ranger: An arrow with an elvish prayer for justice engraved in the shaft.
Sorcerer: A glass orb full of black smoke, wrapped in thick cloth that had abjuration glyphs on it.
Warlock: A torn-off piece of parchment that has part of the instructions for an invisibility spell.
Wizard: A page of a spellbook with meticulous handwriting, detailing experiments with the scry spell.