XCOM 2: War of the Chosen Mafia Fallout Thread

Want to play the forum game of intrigue and deception? Find it here.
User avatar
Zetsu
Posts: 761
Joined: Thu Aug 16, 2018 6:58 am

#31

Post by Zetsu »

MW wrote:Shooting town as town costing a phase is par for the course. That's the risk to counteract a very powerful ability, and does make the game swingier (and is also why general theory at least used to be considering hard whether or not to take a shot). Yes, the game could've ended in two phases with two bad vig shots and two bad votes. The other side of that is the game could've ended in two phases with two good vig shots and votes.
My big problem is that with 4 scum, getting even one good vote in the first couple of day phases is just absurdly hard. On day 1, you need buy-in from 8/10 townies to get a lynch on a scum unless scum bus. That's...hard. Scum can just refuse to bus, mislead 3 townies (which really isn't hard at all), and that's one bad vote secured. Factor in town's tendency to lurk in our meta, and it becomes even easier. And that's the situation on day 1. Town can't just play well, they have to play nearly flawlessly. If town don't play flawlessly (they won't), withholding a shot basically isn't an option for the vig, because lynching scum is just going to be very hard (assuming vig knows that there's 4 scum). Town (actually, just the vig) have to take massive risks just to stay in the game UNLESS town is playing nearly flawlessly.
MW wrote:I disagree really, really hard with the idea that town's PRs were bad for it. Town was gifted an incredibly potent setup, because half the point of investigative PRs is clearing townies. At three investigations a night, town had an incredible theoretical ability to parse and compile information, and also had a kill that scum had to jump through hoops to counter or play around (no BP scum = scum must either guess a roleblock or else investigate first and then start blocking).
Watcher and Tracker, I feel, are very unreliable at clearing townies? Let's take the tracker. Assume the tracker's scumdar is good. If you investigate someone and see that they do nothing, you shrug, can't do much with that, maybe if you think they're scummy you can push them to make a claim and hope that their claim contradicts your results. If you investigate someone and see that they targeted someone who's getting townread, you can't clear them with anything resembling surety--maybe they're a town protective role, and maybe they're a scum roleblocker. You can guess, but it's not really a guess your average tracker will feel all that confident in making. If you investigate someone and see that they targeted someone who's getting townread, you can usually assume that's town, since scum rarely get abilities to target their own (I've seen maybe one scum doctor ever on SOTF). Looking at setup, we only have 2 power roles that are typically aimed at scummy players (vig, roleblocker, tracker doesn't count obvs) and one that might get aimed at scummy players (rolecop). That's roughly 20% chance of clearing a townie. And odds of nailing scum are 0% while Ninja is around.

Watcher has marginal utility too, at least insofar as clearing townies go. Watchers tend to target townread players to see who visits them. If you see that they're getting targeted by multiple people, then I guess you can clear them. That's fairly unlikely to happen, since it requires for doctor, scum, and you to target the same person. If you see one person visited them, or nobody visited them, it feels like it'd be rather hard to make the right guess about the implications. Zero chance of catching scum until ninja's dead, low chance of clearing someone as town, and a not-negligible chance of accidentally nailing town.

Rolecop can catch 2 scum (ninja and scum rolecop are incriminating results), and can potentially catch roleblocker too if they happen to also investigate the town roleblocker, or if the town roleblocker claims, or something. Godfather, depending on how that ruling works out. So, okay. Point there. It can't clear townies, though, for the most part. Trackers can be scum, vt's can be scum, roleblocker can be scum. Just about the only town power roles you can investigate that would clear your investigation target are watcher and bodyguard. 16% chance of clearing town. 16-25% chance of getting an incriminating result. 32-41% chance of a useful result on night 1, assuming town mislynch a vt or something. Not bad for a long game, but if town mislynches twice, you got two shots at getting info. A little better than a coinflip's odds of getting one useful result between n1 and n2, basically.

I agree that most of scum's power are concentrated in the ninja, and if we lynch the ninja early on things look very different for both teams. Problem is,The ninja's not getting lynched without rolecop hitting them, though, not unless they play scummy enough that scum's forced to bus. Town only had a chance at winning this if the ninja messed up badly or got investigated by the rolecop. Both of those feel unlikely to me.
User avatar
MK Kilmarnock
Posts: 2256
Joined: Fri Aug 10, 2018 5:28 am
Location: On one of the coasts, generally

#32

Post by MK Kilmarnock »

I'm surprised there wasn't a policy lynch on Goose given how quiet he was all game, really.
V8 Characters:
Hades Thompson: Scary on the outside, dying on the inside
Ruth Flanagan: Never talk to me or my brother or my brother or my brother or my brother ever again
Vladimir Tepes: Not a vampire, so invite him in
User avatar
Zetsu
Posts: 761
Joined: Thu Aug 16, 2018 6:58 am

#33

Post by Zetsu »

we policy lynched goose last game and got nothing. Town needs to stop lurking in order for policy lynching lurkers to not feel like potentially throwing away a lynch, since policy lynches tend to be bad for getting info when the person who dies is town, and as things stand, odds of actually hitting scum by lynching lurkers is around a coin flip.
User avatar
MK Kilmarnock
Posts: 2256
Joined: Fri Aug 10, 2018 5:28 am
Location: On one of the coasts, generally

#34

Post by MK Kilmarnock »

Somebody who doesn't contribute to discussions at all is either scum or dead weight, pretty safe bet for a lynch even if town!
V8 Characters:
Hades Thompson: Scary on the outside, dying on the inside
Ruth Flanagan: Never talk to me or my brother or my brother or my brother or my brother ever again
Vladimir Tepes: Not a vampire, so invite him in
User avatar
dmboogie
Posts: 1231
Joined: Mon Aug 13, 2018 5:39 pm
Location: the bottom of a made-up ocean

#35

Post by dmboogie »

the thing is if goose was town in that scenario we would've immediately lost for that policy lunch, it's too risky to just always do that
User avatar
MK Kilmarnock
Posts: 2256
Joined: Fri Aug 10, 2018 5:28 am
Location: On one of the coasts, generally

#36

Post by MK Kilmarnock »

Was a better option than pushing Jace.
V8 Characters:
Hades Thompson: Scary on the outside, dying on the inside
Ruth Flanagan: Never talk to me or my brother or my brother or my brother or my brother ever again
Vladimir Tepes: Not a vampire, so invite him in
User avatar
dmboogie
Posts: 1231
Joined: Mon Aug 13, 2018 5:39 pm
Location: the bottom of a made-up ocean

#37

Post by dmboogie »

easy to say when you knew there was four scum :V
User avatar
General Goose
Posts: 732
Joined: Mon Aug 13, 2018 4:02 pm

#38

Post by General Goose »

I'm always this quiet
User avatar
MethodicalSlacker
Posts: 1284
Joined: Tue Aug 14, 2018 2:18 am
Location: The Black Lodge
Contact:

#39

Post by MethodicalSlacker »

Fen wrote:also ms was high for that last phase lmao
Absolute slander. I cannot handle lies of this magnitude about me any further.

I was high for every phase.

;D
[+] Recommended Reading Order
—The Heaven Panel—



Image / Image - G051: Lili Williams: 1. Hope springs eternal. Kidnapped from her school trip and thrown into a horrific death game, Lili wanders the wasteland in search of her past life before it slides away from her for good.

Meanwhile 1. From Here On Out [Complete] Marie Bernstein eats ice cream with her friend and gets a text message.

Image / Image - B043: Arthur Bernstein: 2. Blood is thicker than water. Seeking his sister's comfort, Arthur takes up the spear and walks alongside another.

Meanwhile 2. Colorless [Complete] A family reunion under less than ideal circumstances. When trying to unravel the mystery of her brother's death at the hands of esoteric serial terrorists, Marie discovers more than she bargained for.

——The Earth Panel——




𝄇


Image - G026: Liberty "Bert" Wren: 3. It is happening again. To make things right, Bert must understand where things went wrong.

Image - B049: Max Rudolph: 4. The words we use to construct our realities often also make up the links in our chains. Fleeing a vision, Max builds his most elaborate prison yet.

Image - B032: Lucas Diaz: 5. A life lived through the views of others. In pursuit of revenge and his own death, Lucas Diaz interrupts the falling of many dominos.

Meanwhile 3. Because We Love You [Complete] Selections from a Google Drive, never to be logged into again.

Meanwhile 4. The Lines We Draw [Complete] In the process of collecting his brother's memories, Milo Diaz has a fitful morning.

Image - G007: Violet Schmidt: 6. The stars in the night sky do not make pictures. Breathing on both sides of the water, Violet Schmidt journeys to escape the confines of her own mind, and her reality.

Meanwhile 5. Years of Pilgrimage [???] Dana Schmidt is dreaming.

Meanwhile 6. Colorless II [Ongoing] Charlie Bernstein returns to the desert and finds it empty.

Meanwhile 7. Writing the Enigma [Ongoing] Randy Rudolph provides lodgings for Marie Bernstein as she investigates Survival of the Fittest, the city of Chattanooga, and the meaning of water.


———The Hell Panel———

¿
S080: Kyle 'K' Emerson: [?]. You can never really know a person. Determined to return home to his elder sister, K. Emerson tries to wait it out while he still can.

S089: Amaryllis Peszek-Byrne: [X]. Rise from your grave. Witnessing herself at her worst, Amaryllis tries to sustain her belief that a better world is possible.
[+] Other Threads
Virtual Pilgrimage: Exploring the Pregame Cities of SOTF
Post Reply

Return to “Mafia”