The wooden, hidden wicket at the back of the building opened a meager crack; a loud, audible creak accompanied it, breaking the silence like the unfortunate reckoning of a shattered mirror. It was as if the whole house was alive—as if it, once dormant, was now awakened to the intrusion performed upon it. It was as if each of its walls could talk, like they were each sobbing, shouting, screaming for the eternal pain of their entropy to stop. A single slip of light streamed through the small gap between the bedroom's wall and the portico, the sun's light invading the ridden darkness and driving it out, conquering the shadows and spilling their black blood across the floorboards, where they retreated from it.
Its call went unheeded.
S091: CLAIRE HAIG — CONTINUED FROM "Danse Macabre"
Inside, with the golden hook-like blade of the khopesh lingering at her side, clutched tight enough to strain her fingers as if it had become an extension of her arm, Claire stepped through the door, taking a silent breath as she entered. The dust kicked below her feet, each stamp of the floorboards sending another screech of pain through the creaking wood. Immediately, the stench of blood and rot shot through her, its scent unmistakable—she had passed enough broken bodies on her way to recognize it anywhere. Her eyes darted to the floor, catching on a stain. It was black, and even from so far above it, she could sense the telltale scent of iron wafting up from the flecks scattered across the ground.
She couldn't be sure, of course, but there was a feeling in her chest, a strong feeling, like an iron weight pressing down on her. It had drawn her here, pulled her by the hand, and led her to this place, where, unknown to her, her fate had so completely changed from its initial course. She took another step forward, gazing around the bedroom, watching the specks of dust and decay, visible in the light like stardust, as they fled through the room. The drapes hanging over the windows were decaying, eaten away by time and by moths, the robes of the bed similarly decrepit and eaten away at, the remains of the eiderdowns and coverlets spoiling and fetid, the whole house awash with the horrid stench of abiding death.
Her vision flicked to the door on the other side of the bedroom, barely attached by its metal hinges to the rancid wood upon which it seemed bolted; the lower hinge was almost entirely detached. The door was left hanging open, its brass knob twisted and stuck. It was too small for the entrance, and the walls concealed the closest two corners of the hallway around it, leaving a blind spot where any number of imagined monsters could lurk—unseen but by the malingering cortex of an imagination gone berserk. She could see down to the opposite end, the hallway's vanishing point, where it terminated in a downward stairway. Pressing her left hand gingerly to the wall as if to prop herself up, she entered the hallway.
She swallowed. Here, the stench of death was more intense than before, the whole house stinking of corruption and blight—as if the hollowed-out walls had an untold number of skeletons to hide away within them. Behind her, the door drifted forward and shut, the knob coming unstuck long enough to shut itself behind her as if the dead had come back to haunt her. Her head turned to face the ghosts, but all it came to see was a closed door—no turning back—and the shadowed corners, where there were no monsters—only the intricate cobwebs of the many-legged arthropods there, weaving their own little stories. She turned back in the other direction and steeled herself against the environment's atmosphere.
After a moment, Claire was ready, and she advanced down the hallway again, its claustrophobic confines bearing down on her. The pressure was intense here as if something was trying to keep her far away from the destination she sought, but she brooked the feeling and continued, even though the whole place weighed on her as if she was carrying the whole on her shoulders—for an instant, she was Atlas. Her every footfall, careful and light as they were, resonated out through the whole building, the staccato sound of an instrument—each time sending another force into the wood, which, in turn, released their rasping song of imminent death, her movement creating a percussion and melody that spread throughout.
Through a small crack in the roof, the dead tendrils of an unfamiliar plant crept in. It stretched across the wall, clinging and cloying, zig-zagging and running across the ancient, leaded, green-daubed walls—something which, to even exist within the vicinity of, was hazardous to health—ending in an arrow-like shape, pointing Claire in the direction as if this was a message from a higher power. She followed it down the hallway, shorter than it looked from a distance, towards where it ended, evaporating into the staircase. At a glance, she could tell there was a mistake—the first step down was placed too low to be uncomfortable, a literal misstep that could prove fatal to anyone not careful enough to look before they leap.
Forewarned, she lowered herself down methodically onto the first step, careful not to lose her balance—unstable as it was, it held, and she safely descended. The stairs roared as her shoes pressed down on them, the whole house seeming to shift and shake with the motion, treacherous foundations lurking below and promising a swift end. Broken, aged railings traced the jutting contours, flaking chips of paint lingering on the walls on either end of the staircase—a reminder that nothing ever lasts forever. She stepped forth, unheeded, into this place—not a dwelling in its truest sense, but a tomb, a mausoleum to futures left drifting on the sea of life, derelict ships on an open sea of fates intertwined with one another.
As she moved down, her body swayed, entranced by the lingering depths of the wavelengths that carried her soul to this place. Her world was a fugue, and she was wandering through the fog of her conclusive moments in a universe so foreign to the one she had departed. That fateful day, where she left the familiar, had only been a little under two weeks ago, but it felt like centuries. About halfway down, the stairway cut, leading into a wall, where it then turned about ninety degrees down and to the left. She braced herself against the wall, feeling the floorboards give like putty beneath her shoes. Then, she looked to the left and saw a sea of blood that seeped into the floorboards, staining them red like heartwood.
She swallowed hard, her trachea like a lump of iron in her neck. A chill of fear and certainty ran down her, making her body twitch like a current of electricity had just run across her spine and spread itself to the nerves, chain lightning. Then, she took another step, letting herself lumber down the rest of the stairs and entering the room where the stairwell enveloped itself. Once there, she glided to a halt, her creaking footsteps ceasing unceremoniously. She stared down, through the glass windows over her eyes, at the broken form of a familiar figure, its mangled contours framed in the shadow. The stench was the worst here, an inescapable and suffocating miasma that made her stomach heave and twist inside her.
"Oh," she murmured, a hand moving towards her mouth to cover it. Her eyes darted away and closed, hiding the imagery from her mind—but slowly and surely, her gaze returned to its original place, shooting back like silver bullets to the visage of the corpse. "God," Claire prayed, though she was never religious herself. For one long moment, she stood there, half-turned and mum, except for the occasional retch or keck, her voice struck dead and witless by the atrocity strewn across the ground in front of her, the body's structure broken like a Cubist painting sent through a shredder. Her hand darted to cover her face, splayed out like a skin-weaved cobweb, trying to conceal it—failing to hide the horror away.
It was the body of one Alex Avanesian, though even telling that was a matter of great difficulty. The cadaver was long past rigor mortis, finding itself deep into the process of putrefaction; his bruised skin sloughed off his bones in thin shrouds, half-liquidated, adipose tissue melting into the furthest crevasses of his remains. The eggs of houseflies and the larvae of maggots twitched inside his green-hued skin, behind the openings of which lay red-hewn, unbleached bones. His neck was, by someone—or something—entirely dehisced, splitting open from the cut in its center and radiating out from there, his spinal cord visibly jutting out of the neck. For a moment, she gagged again at the thought as she processed the sight.
There was a cavernous, concave grotto in his chest that burst out from the place of the wound in his back, from where the blood had leaked, exsanguinating the corpse as it moved down and out. His arms splayed outwards as if to be crucified where he lay, his whole body haloed within the circular reservoir around him, slipshod splinters and fragments of wood strewn about his body like ritual rites. His entire rib cage was visible, crimson as the skin of the Devil himself, the ruins of his lungs visible inside, both withered and half-rotten, the whole tableau remaining eerily similar to a gruesome scene ripped from the blood-inked lines of skaldic poetry—medial to a blood eagle. After a point, she couldn't bear to look.
"God—that's horrific," she muttered, below her breath, as if to condemn as heretical a Lord she had never worshiped. She heaved and convulsed again, saved from emptying her body of its contents only by the fact that there was nothing to evict. Then, out of the corner of her eye, she spied the broken skeleton of his glasses, one of the legs of his spectacles torn off, cracks spiderwebbing across the lenses, and spelling shapes like a church's windows without intentionality. With a rash, halting breath, she sucked the air into her mouth, trying her hardest not to take in the malodor of the ragged corse draped in clothes that had long rotted away. She swallowed the air into her lungs, trying to build resolve to its zenith.
Then, holding in the disgust that flatlined on her tongue, she looked back down at the corpse, at where its melted, white-stricken eyes should have been, meeting nothing with her own. "Alex, I know you can't hear me, but—God almighty, I hated you. For days, I hated you. I hated you with every atom of my being. And, even now, a part of me still hates you—revolts against even looking you in the eyes. If we'd found you—me and Evie—we were ready and willing to kill you. We thought you were a monster. God, we thought you were nothing more than a monster, Alex. Why did you do it? For God's sake, why?" She stole a breath, voice cracking into a million little fragments—resolve like shattered glass, how it fell to pieces.
"Why? Why did the world decide to make us into monsters? Before this—God, no—before all this, we were kids—we were kids. Why did they do this to us? Why? Aren't there some answers?" By this point, Claire had already shattered, her voice coming out like a collage of sobs to wrack her world. "And now," she murmured, "they'll just—they'll just bring us back home, just like that, as if nothing here ever happened in the first place; as if there's even something out there for us to even go back to. How can we live like that? Before all this, I had nothing to live for. I was ready to die. And, when it all happened, I was terrified. I was afraid. The fear of it all drove me to live. To make my last moments mean something.
"And now, it all ends like this—returning to a world that won't understand. There's—and, God, I hate to say it—a part of me that I hate, a part that wishes I was going to die here. Because, even though I'm alive, and my heart's beating, and my nerves are firing—I feel like I died here. We all died here." She just fell back for a moment, sitting on the lowest stair. Her head fell into her hands, and she sobbed for a moment. "I was ready to live for something. I don't have anything to live for. I don't have anything to die for. I'm a ghost and I'm still here." At a juncture, she was silent, unable to speak, nothing to say—on the verge of returning to a world that she could never understand. Was that what Remarque felt as he wrote?
She looked away, down, her face disappearing wholly from view—framing her body entirely within the inside eventide, a cloak of living shadow. In the last moments, her expression was an untranslated glyph, unreadable. "Every single one of us on the island; we're already dead in every sense of the word that matters."
On that, her story—the one she wanted to recount, the one that was ripped from her by the hands of fate, all-powerful as they were to control the whims of destiny—ended. Her existence, if one could call it that, would go on, as it always had—in whatever parody of life she could find the strength to muster—but the told-tale had ended, its conclusion one last anticlimax to close the book of the island, one last bitter tale to read at the darkened crescendo of midnight, her final anecdote playing out across the lightened, glowing monitors and screens of those who watched her die there, who watched them all die, who watched and let themselves enjoy their suffering—whose fingers never lifted from the keys.
S091: CLAIRE HAIG — CONTINUED IN "The V8 Rescue"
V9 pregame is now open!
Saga
[AND THAT'S HOW MY STORY ENDS]
The housing in the town is made up of simple two-story houses, most of these of built in the style of 70s and 80s American suburbs despite being far removed from such a setting. Many of the houses have similar layouts with some divergence: most feature a bottom floor consisting of a kitchen, dining room and living room, a second floor with a master and secondary bedroom, and a bathroom with a tub. A few of the houses have garages, but the vehicles they contained are either gone or have been rendered inoperable.
Thread Limit: 2
Thread Limit: 2
Saga
- [+] PRESENT
-
V8 — THE DEAD OF WINTER
Relationship Thread
🕇 S021: Corbin Azinger is viewing the world in black and white — "I had shit to work towards, once. I had a future, I had dreams. I did everything I was supposed to, and it landed me here." [Adopted by AlmostInhuman]
“Someone who is determined to disbelieve something can manage to disregard an Everest of evidence for it.” - George Will
The Game: 1, 2, 3, 4, 5
Intention.
✪ S031: Abhishek Panicker is leading a revolution of his own — "After all, you know me better than anyone else ever did. I'd like to keep my secrets, you know? Let them all wonder. It's more fun that way."
“The distinguishing mark of man is the hand, the instrument with which he does all his mischief.” - George Orwell
Pregame: 1, 2, 3, 4
The Game: 1, 2, 3, 4, 5, 6, 7, 8
Ideology.
⸙ S043: Donovan Lauer is dreaming about his victory — "I just wanted to be a winner. That's all I ever wanted—to win something for once, just once, in my life. I was tired of losing. I was tired of being a loser."
“Tex looks at me and says 'There's no 'I' in team!' I looked at Tex and say, 'There's not, but there's an 'I' in win!'” - Michael Jordan
Pregame: 1
The Game: 1, 2, 3, 4, 5, 6, 7, 8, 9
Initiative.
⚙ S061: Alexander Hawthorne is trying to put his life together — "I am not afraid anymore. Because now, there is nothing—absolutely nothing—left in this life for me to be afraid of; there is nothing left for me to lose." [Adopted from Salic]
“You will be required to do wrong no matter where you go. It is the basic condition of life, to be required to violate your own identity.” - Phillip K. Dick
Pregame: 1
The Game: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
Industry.
� S091: Claire Haig is thinking about her life story — "Because, in spite of everything, there's still a part of me that wants to believe. ... To believe that there's still something human left behind when you take our masks away. That, beneath the skin, we're not just monsters."
“The world, that understandable and lawful world, was slipping away.” - William Golding
Pregame: 1
The Game: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26
Identity.
MEANWHILE — THE CITY OF GHOSTS
██/██/████
- [+] FUTURE
-
V9:
⛼ Damien Vásquez — “The belief in a supernatural source of evil is not necessary; men alone are quite capable of every wickedness.” - Joseph Conrad
⬤ Rohan Sen — “Fools stand on their island of opportunities and look toward another land. There is no other land; there is no other life but this.” - Henry David Thoreau
≋ Isaac Kea — “The word impossible has been and must remain deleted from our dictionary.” – Ingvar Kamprad
BEYOND:
∎ William Springfield — “There is nothing more remorseless, just as there is nothing more helpful, than truth.” - William C. Redfield
★ Simon Chase — “What I have done up to this is nothing. I am only at the beginning of the course I must run.” - Napoleon Bonaparte
✠ Harvey Gallant — “It is just that, in so terrible a day, and in the last moments of my life, I should discover all the iniquity of falsehood, and make the truth triumph." - Jacques de Molay
👁 Koda Silver — “The world is a dangerous place, not because of those who do evil, but because of those who look on and do nothing.” - Albert Einstein
◓ Edgar Clause — “We herd sheep, we drive cattle, we lead people. Lead me, follow me, or get out of my way.” - George S. Patton
☧ Adam Angelo — “Everyone who does evil hates the light, and will not come into the light for fear that their deeds will be exposed” - The Bible, John 3:20
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- ↳ The Ropes Course
- ↳ Lighthouse Point
- ↳ The Cove
- ↳ The Lighthouse
- ↳ Captain's Cliffs
- ↳ V5 Pregame Archive
- ↳ V5 Pregame Student Roster
- ↳ V5 NPC Roster
- ↳ Aurora High School
- ↳ Math Hall
- ↳ Social Studies Hall
- ↳ English Hall
- ↳ Electives Hall
- ↳ Library
- ↳ Gymnasium
- ↳ Lunch Room
- ↳ Auditorium
- ↳ Student Center
- ↳ Other Hallways
- ↳ Athletic Fields
- ↳ Parking Lot
- ↳ Campus
- ↳ Science Hall
- ↳ The Castle
- ↳ Batting Cages
- ↳ Go Karts
- ↳ The Maze
- ↳ Castle Interior: Floor One
- ↳ Castle Interior: Floor Two
- ↳ Castle Interior: Floor Three
- ↳ Miniature Golf
- ↳ Lone Pine Mall
- ↳ Eastern End
- ↳ Food Court
- ↳ Movie Theater
- ↳ Western End
- ↳ Around Town
- ↳ The Around the Clock Diner
- ↳ Centennial Park
- ↳ Quik Stop
- ↳ The Neighborhood
- ↳ The Waterfront
- ↳ Events/Other
- ↳ Aurora Prom
- ↳ After Prom
- ↳ Before Prom
- ↳ Prom
- ↳ Memories (The Past)
- ↳ V5 Meanwhile...
- The V4 Corner
- ↳ The Version 4 Archive
- ↳ V4 Announcements
- ↳ V4 Student Roster
- ↳ Arthro Taskforce
- ↳ Town Center
- ↳ The Residential Area
- ↳ The Beach: East
- ↳ The Beach: North
- ↳ Destroyed Cell Phone Tower
- ↳ The Docks
- ↳ The Felled Forest: North
- ↳ The Felled Forest: South
- ↳ The Fun Fair
- ↳ Gazebo
- ↳ The Greens
- ↳ The Groundskeeper's Hut
- ↳ Hall of Mirrors
- ↳ The Infirmary
- ↳ The Key
- ↳ The Lighthouse
- ↳ The Logging Road
- ↳ The Mansion
- ↳ The Mine
- ↳ The Mountain
- ↳ Northern Cliffs
- ↳ The Parish
- ↳ The Ranger Station
- ↳ The Sawmill
- ↳ Southern Cliffs
- ↳ The Swamp
- ↳ The Tunnels
- ↳ The Warehouse
- ↳ The Woods: Coastal
- ↳ The Woods: Inland
- ↳ The Woods: South-Eastern
- ↳ V4 Pregame Archive
- ↳ V4 Pregame Student Roster
- ↳ V4 NPC Roster
- ↳ V4 Abandoned Character Roster
- ↳ Bayview Secondary School
- ↳ Math Wing
- ↳ Gymnasium
- ↳ Library
- ↳ Swimming Pool
- ↳ Drama Room
- ↳ Language Arts Wing
- ↳ The Cafetorium
- ↳ Campus
- ↳ Science Department
- ↳ The Promenade
- ↳ Level One
- ↳ Level Two
- ↳ Level Three
- ↳ The Ice Skating Rink
- ↳ The Food Court
- ↳ The Parking Garage
- ↳ The Back Alley
- ↳ Steve Carlson Arena
- ↳ Lobby
- ↳ Stands
- ↳ Gerry's Pro Shop
- ↳ Dressing Rooms
- ↳ The Ice
- ↳ Around Town (V4)
- ↳ The Varsity
- ↳ Sunset Cinema
- ↳ All-Star Bowling
- ↳ Events
- ↳ Bayview Prom
- ↳ Post-Prom
- ↳ Prom Hall
- ↳ Pre-Prom
- ↳ Memories from the Past (V4)
- ↳ V4 Post-Game
- The V3 Corner
- ↳ The Version 3 Archive
- ↳ V3 Announcements
- ↳ V3 Student Roster
- ↳ Rundown Hospital
- ↳ Small Cottage
- ↳ Overgrown Trail
- ↳ The Mess Hall
- ↳ The Barracks
- ↳ Northern Coast
- ↳ Sea Cliffs
- ↳ The Lagoon
- ↳ The Quarry
- ↳ Lookout Tower
- ↳ Babbling Brook
- ↳ The Marsh
- ↳ Field of Flowers
- ↳ Hollow Tree
- ↳ The Chapel
- ↳ Swinging Bridge
- ↳ The Caves
- ↳ Storehouse
- ↳ The Graveyard
- ↳ Jailhouse
- ↳ The Showers
- ↳ The Jungle
- ↳ Airfield
- ↳ The Plot Twist
- ↳ Proving Grounds
- ↳ The Armory
- ↳ Dilapidated Barracks
- ↳ Jungle
- ↳ The Coastline
- ↳ V3 Pregame Archive
- ↳ V3 Pregame Student Roster
- ↳ V3 NPC Roster
- ↳ Southridge Math Wing
- ↳ Southridge Science Wing
- ↳ Southridge Poly-Sci Wing
- ↳ Southridge English Wing
- ↳ Southridge Library
- ↳ Southridge Cafeteria
- ↳ Southridge Fine Arts Building
- ↳ Southridge Gymnasium
- ↳ Southridge Campus
- ↳ Stonegate Island
- ↳ Oceanview Terrace
- ↳ Village Harbor
- ↳ The Links At Village Harbor
- ↳ Clifton Court
- ↳ Highland Hills Shopping Mall
- ↳ Bryan's Bowl-a-Rama
- ↳ Carmike Cinema
- ↳ Shooters
- ↳ The Beach (V3 Pregame)
- ↳ The City of Highland Beach
- ↳ Memories from the Past (V3)
- The V2 Corner
- ↳ The Version 2 Archive
- ↳ V2 Student Roster
- ↳ V2 Announcements
- ↳ Mountain Ranch
- ↳ The River
- ↳ The Cliffs
- ↳ The Forest
- ↳ Wheat Fields
- ↳ Mansion Ruins
- ↳ The Church
- ↳ The Farmhouse
- ↳ The Lighthouse
- ↳ Western Shore
- ↳ The Pagoda
- ↳ The Mall
- ↳ Residential District
- ↳ School Building
- ↳ The Park
- ↳ Botanical Garden
- ↳ The Hotel
- ↳ Industrial District
- ↳ The Hospital
- ↳ The Expressway
- ↳ Sewer System
- ↳ V2 Pregame Archive
- ↳ V2 Pregame Student Roster
- ↳ Hobbsborough High School
- ↳ P.J. Gilroy Academy
- ↳ Franklyn Senior School
- ↳ Bathurst High School
- ↳ Downtown
- ↳ Central Mall
- ↳ Midway Bowling Alley
- ↳ South 62nd Street
- ↳ Benson's Bar and Grill
- ↳ Performing Arts Center
- ↳ Sweet Bay Coffee
- ↳ Urban Commercial Area
- ↳ Parkway Shopping Plaza
- ↳ The Drive-In
- ↳ Major Taylor Skate Park
- ↳ The Rec Center
- ↳ The Seaside
- ↳ Residential Districts
- ↳ Briarwood Apartment Complex
- ↳ Kensington Heights
- ↳ Tilles Court
- ↳ Carrington Pointe
- ↳ The Distant Past
- The V1 Corner
- ↳ The Version 1 Archive
- ↳ Announcements
- ↳ V1 Character Roster
- ↳ Makeshift Hospital
- ↳ Helicopter Crash Site
- ↳ Small House
- ↳ Bamboo Coppice
- ↳ Hillside Cliff
- ↳ Dirt Path
- ↳ The Well
- ↳ The River
- ↳ Gazebo
- ↳ Waterfall
- ↳ Lookout Point
- ↳ Eastern Shore
- ↳ The Ravine
- ↳ School Building
- ↳ Old Warehouse
- ↳ Dark Caves
- ↳ The Lighthouse
- ↳ Bathroom Facility
- ↳ The Woods
- ↳ V1 AUs and Discussion