I've noticed a fair few concepts floating around that are either definitely or possibly into tabletop games, but most of the talk about it has been pretty individual and bilateral. Thus, this thread! A place to figure out in a more collective manner who plays what with whom!
Tangentially to this, perhaps there's a club/society for it at the school? It hasn't come up as yet in clubs/teams discussion, but it might exist. Maybe it was already there, maybe it was founded by one of us, who's to say? But that kind of thing is worth discussing here too. Part of the reason I bring this up is that I'm going to include a little form for what sort of interests your concept has, which need not only be a meta thing, maybe it's an actual questionnaire used by said club!
Code: Select all
Name:
DM?:
System(s) of choice:
Role(s) of choice:
Other notes:
Name: Artemis Cavallo
DM?: Yes
System(s) of choice: Blades in the Dark, World of/Chronicles of Darkness, Dungeons & Dragons/Pathfinder
Role(s) of choice: If not DM, tends towards intellectual characters (Wizards, Bards, Whispers, Spiders, Tremere, Mekhet, kind of vibes)
Other notes: Unlikely to make it to V9 proper, possibly to be adopted off before pregame if anyone wants her, so... don't pin a lot to this concept as yet
Name: Hope Hynes
DM?: No
System(s) of choice: Cyberpunk, Shadowrun, World Wide Wrestling, Masks, Dungeons & Dragons/Pathfinder
Role(s) of choice: Likes to be front and centre, heroic, and charismatic (Paladins, Rockerboys, The Legacy, The Protegé, face-types that can fight)
Other notes: More the sort that might be interested if asked rather than the type to seek a game out; has adjacent interests and would probably find a particular pleasure in the tactility of rolling dice. Can provide a comfy playing space in the form of a function room at her parents' bar.
Name: Leah-Kim "L.K." Mitchell
DM?: No
System(s) of choice: Dungeons & Dragons/Pathfinder, Legend of the Five Rings
Role(s) of choice: LK's the type to mess about and bring a degree of comic relief - possibly too much - leans towards anything that can have big impact, involves big risk-reward plays, or can mess with expectations (Rogues, Warlocks, Wild Magic Sorcerers, Duelists, Courtiers)
Other notes: Similar to Hope in being more of an outsider, though more liable to actively seek out a group / less in need of a specific invitation, as a result of playing Baldur's Gate or the L5R card game at some point. Possibly kind of annoying at the table, may need reminding to let others take the spotlight.